It’s to easy to do representation, it’s to easy to do design and there is the point where you have to question every single line you draw, that’s drawing not doing a style.
So I’m looking at Japanese art and thinking about Pattern languages and creating one for comics. Because I’m working on Abstract Sex comics they have to fit into non-objective terms not the standard narrative image based stuff.
So I have a style, as Chaykin says “I draw like I’m from another planet”, Stephen DeStefano says “I don’t draw like anyone else”. what I’m looking for is a way to codify my drawing develop a set of patterns in creating the work that allows me to develop the drawing in a way that I’m interested in that isn’t just re-working Jack and reworking Matisse or whoever. In art school you draw from the gut, technique meets that point where you throw out what is right and
Why is art right or good? because we set up a system of rules that we use to decide what is good. What entertains us, what we like, what impresses us. With representation it’s often the craft that makes us think, “wow that’s so cool, it looks real”. Just look at how Thomas Kinkade or any current comic book artist is judged.